#ifndef THEGAME_H
#define THEGAME_H

#include <Ouden.h>

class CTheGame : public ouden::CBaseGame
{
	public:
		CTheGame();
		virtual ~CTheGame();
	protected:
		
		virtual void createScene();
		virtual void destroyScene() 		{}
		
		//virtual void 	keyPressed (Ogre::KeyEvent *e);
		
	private:
};

#endif // THEGAME_H
